obj_create
A downloadable thingy
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This lets you create objects purely in GML code. Need a basic object just so
you can access an async event for one simple thing? Well now you can do it
without having to make another obj_async_save_load_handler to
clutter your asset browser.
Functions:
object_create()- Creates a new dynamic object (internally a ds map)-
object_instance_create_depth(x, y, depth, object, [var_struct])- Identical toinstance_create_depth()except you pass a dynamically created object made withobject_create()instead of an object asset object_instance_create_layer()- Similar to above-
object_destroy()- Since dynamic objects use ds maps, you can clean them up when no longer needed -
object_set_*- There are separate functions for every single event type an object can have which should be straightforward to use, you just pass in the dynamic object and a callback function to assign to that event (see the screenshot on this page for examples)
| Status | Released |
| Category | Other |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | topherlicious |
| Tags | GameMaker |
Download
Download NowName your own price
Click download now to get access to the following files:
obj_create.yymps 48 kB
Version 1.0.0


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