A downloadable project for Windows
GMSync is the ultimate way to sync elements of your game to music. Want to make the background pulse with the beat? Looking to trigger something at a precise moment in your song? Making a rhythm game? This is the way to do it.
GMSync provides a no-brainer approach to perfect music syncing in GMS 2.3. It allows you to specify music note lengths to sync to, and works directly with track positions. This means it will never de-sync due to frame rate stutters or moving the window around. With support for patterns and timestamp triggers, this is a one-stop shop for everything you need to perfectly sync audio to game elements.
Included is a full example project and robust documentation. GMSync uses pure GML, making it fully portable and easy to tweak.
In order to download this project you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
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